Let's put all our game objects in an array! Wow. Much technology.
3d|
Anonymous
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Absolutely worth it. Mainly for just being able to easily manage the spaghetti that game code is, but also for performance. It is both the past and the future.
3d|
vblr!c5f8cfd469
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I started gamedev with bevy which is ecs and I have no idea how you would go without out. I've tried unity but it also seems all components.
1d|
Anonymous
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I hate it if an engine forces me to use it, but I use it sometimes when I am given a choice.