/g
General gaming discussion
submit
ad
Advertise in /g
Reach our g-focused community
/g
/post#cm5k8aty
reply to post

ECS, Do you love it? Or hate it?

Entity component systems... Are they the future, or just a fad?

3d|
Anonymous
|reply||
4 comments
Let's put all our game objects in an array! Wow. Much technology.
3d|
Anonymous
||
Absolutely worth it. Mainly for just being able to easily manage the spaghetti that game code is, but also for performance. It is both the past and the future.
3d|
vblr!c5f8cfd469
||
I started gamedev with bevy which is ecs and I have no idea how you would go without out. I've tried unity but it also seems all components.
1d|
Anonymous
||
I hate it if an engine forces me to use it, but I use it sometimes when I am given a choice.
19h|
Anonymous
||
Add a comment
0/2000